News & Updates

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The 5 Tenets of the Church of the Born:

  • Honor the Blood
    • All living beings are bound by Blood. Blood family, yes, but also relationships, communities, connections – all of these are bound in blood between living things, and that bond must be respected. Altruism, community building, hospitality, and kindness to animals are ways to honor the Blood
  • Honor the Brain
    • Machines don’t think or create. People must strive to do both, and most importantly, to make mistakes and then learn from them. Creativity, education, magic, and communication are ways to honor the Brain.
  • Honor the Muscles
    • Human effort is worth more than the programming of a computer. When a task can be achieved through one’s own labor, it must be done. Effort, exploration, service, and protecting one’s family and home are ways to honor the Muscles.
  • Honor the Skin
    • Machines cannot feel. In order to be a true person, one should glory in their surroundings, in their lives and loves. Mindfulness (in the Buddhist sense), empathy, sincerity, and encompassing love are ways to honor the Skin
  • Honor the Bone
    • The body is not eternal. Once a being has died, it must be returned to the circle of life. To deny that is an abomination. Grieving, building a legacy, and an abhorrence of Necromancy and the undead are ways to honor the Bone.

 

In this episode, Hum4n (Ellie) and Adie (Avery) face some ecumenical questions. Thank you for your patience while we work out audio issues!

Dicey Situations (diceysitchcast.com and @diceysitchcast) is an actual play rpg podcast starring Jess (@jesspretend), Drew, Ellie (@theundeadlemon), Avery (@crapiocaa) and Ronnie (@ronithebear). Cover art by Ronnie, music by Jess.

How can you perform last rites if the dead can rise again? How do you know– there are necromancers who conduct artistic ministrations with puppets of deceased flesh, there are lights snuffed out that people still use to see. There is an old prayer, that starts “Now I lay me down to sleep, my body remains, do not weep;” that is, with magic and technology at the extent to which they are in the present day, how can we count a body as a body? How can we count breath as breath? How do we due to the dead still present?

 

To find out more about our mortuary and funeral services, please contact Agram & Son & Omma & Robot, Pinnacle’s finest proprietor of dues for the dead. Don’t forget, just because they’re kicking it doesn’t mean they can’t kick you! Bury two relatives within one week with us, and get a cremation free!

 

  • Funeral home advertisement, 200 years after the Crash.

 

In this episode, Earl (Drew) de-escalates a situation, Hum4n (Ellie) tries to climb a building, Adie (Avery) does their best at detective work, and Zybil (Ronnie) smells all, eugh.

Dicey Situations (diceysitchcast.com and @diceysitchcast) is an actual play rpg podcast starring Jess (@jesspretend), Drew, Ellie (@theundeadlemon), Avery (@crapiocaa) and Ronnie (@ronithebear). Cover art by Ronnie, music by Jess.

 

Our Underprivileged Internship Program

One of the many services Venus, Inc gifts to the community is that of our Underprivileged Internship Program, which gives Underprivileged Youths of any shape, gender, species, or age the opportunity to get work experience and advance in the field, including:

Rehabilitation for Youth Offenders
Reeducation for Antisocial Youth Members
Future University Opportunities at Discounted Prices
Middle School and High School Coupons
Community Housing

And, on top of all this, some lucky interns even get paid!!!!

Dicey Situations (diceysitchcast.com and @diceysitchcast) is an actual play rpg podcast starring Jess (@jesspretend), Drew, Ellie (@theundeadlemon), Avery (@crapiocaa) and Ronnie (@ronithebear). Cover art by Ronnie, music by Jess.

 

 

The Ina the Innocent children’s program was a long running virtual reality show popular with young people about 200 years after the founding of Innocence, Inc. and the dreaming. The show was dreamt up by Innocence’s billionaire founder and aging elf, Richard Mark Toren-by Rain-and-Salt Innocent. The idea was to make Innocent’s dreaming not only popular with adults and teens, but to ensure true loyalty to the company through a series of fun sounding jingles and patriotic storylines.

The protagonist was Richard Innocent’s daughter, Ina Innocent, who resented being a part of what she called “puerile propaganda”—that the show was a “useless waste of time.” After Richard’s death, and Ina’s takeover of the company, the show was only shown during 3am timeslots. Nevertheless, it remains popular with people who dislike Innocent’s politics, and has been used as a way to mock her and the company during protests. Despite being a children’s show, Ina the Innocent is an important cultural artjfact that persists through this day.

— Lawrence Mainnaim, Junior Media Studies Paper

C-

You go into “Ina the Innocent” as propaganda, but don’t explore the implications of it being propaganda. What does it say about our culture that something so visibly facile and politically motivated was shown to our children for years with abandon? What does it mean that the program candidly discussed a hierarchy of sentient beings? And how is it that we as a culture have come to accept that we are mired in lies and stories designed to hold us in place? If Ina the Innocent was the beginning of propaganda—did it really end? Or did it just get more insidious?

Please see me if you need more feedback.

 

In this episode, Zybil (Ronnie) and Hum4n (Ellie) play edutainment games for children, Earl (Drew) promotes good communication, and Adie (Avery) does some accidental remodeling.

 

Dicey Situations (diceysitchcast.com and @diceysitchcast) is an actual play rpg podcast starring Jess (@jesspretend), Drew, Ellie (@theundeadlemon), Avery (@crapiocaa) and Ronnie (@ronithebear). Cover art by Ronnie, music by Jess.

 

What is The Dreaming?

The Dreaming is the name of the cybernet, formally owned by Innocence, Incorporated (One of our greatest friends and sponsors, and one of our greatest clients!). The Center of the Dreaming is the Crying Child, the massive web of information that all of the Dreaming passes through. It’s one of the most complex hypercomputers ever devised, and we all access it every day!

If you die in the Dreaming, do you die in real life?

Don’t be silly! Why would a technomagical utopia on this scale have any need to have such a system in place? If you die in the Dreaming, you wake up. There are plenty of Firewalls in place to ensure that the Dreaming is perfectly safe.

(CW for people with audio sensitivity or misophonia – there is a very sonically unpleasant theme song at the end of this episode!)

In this episode, Earl (Drew) has tech issues, Hum4n (Ellie) makes a new friend, Adie (Avery) misunderstands how customer service works, and Zybil (Ronnie) gets a nice scone.

 

Dicey Situations (diceysitchcast.com and @diceysitchcast) is an actual play rpg podcast starring Jess (@jesspretend), Drew, Ellie (@theundeadlemon), Avery (@crapiocaa) and Ronnie (@ronithebear). Cover art by Ronnie, music by Jess.

Hello, and welcome to Venus, Inc, a family-begun company that specializes in Dreaming Insurance and Investigations. As one of our investigators, you could be from any number of interesting and exciting backgrounds, including humans! Elves! Sentient Brain Dogs! Robots (robots must maintain a 3 on the Aisimov rating and be able to pass at least two Turing tests and 1 (one) empathy test.) Venus, inc, breaks out from its competitors, because all of our adjusters and investigators come from different backgrounds, all of which can easily be applied to Dreaming Insurance.

In this episode, Earl (Drew) is too old for this shit, Hum4n (Ellie) has some fashion issues, Adie (Avery) skirts HR disaster, and Zybil (Ronnie) is so, so late. Also there’s a murder mystery.

 

Dicey Situations (diceysitchcast.com and @diceysitchcast) is an actual play rpg podcast starring Jess (@jesspretend), Drew, Ellie (@theundeadlemon), Avery (@crapiocaa) and Ronnie (@ronithebear). Cover art by Ronnie, music by Jess.

In this world building/character creation/game building episode, Jess takes us to the city of Pinnacle, a techno-magical dystopia mirrored by the VR world of The Dreaming. She also introduces us to a hybrid home-brew game with elements of of DnD 2.5 and 5e, Normality, and various other systems. There is no actual play in this episode, but we hope you’ll enjoy hearing us talk organize a game and create characters!

Drew exercises his right to bear arms, Ellie achieves robotic sapience, Avery decides to become an intolerant tank, and Ronnie invents a new pronoun.

[NOTE: It’s our goal for Dicey Sitch to be as accessible as possible, which is why we want to provide transcripts for every episode we release. We are disappointed to say that transcripts will likely update at a slower pace than audio episodes, which is our own fault. However, we’re still dedicated to make sure that transcriptions are released as close to audio episodes as possible. For now, please enjoy Episode 1 of Dicey Situations!]

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In this worldbuilding/character creation/game building episode, Jess takes us to the city of Pinnacle, a techno-magical dystopia mirrored by the VR world of The Dreaming. She also introduces us to a hybrid home-brew game with elements of of DnD 2.5 and 5e, Normality, and various other systems. There is no actual play in this episode, but we hope you’ll enjoy hearing us talk organize a game and create characters!

Drew exercises his right to bear arms, Ellie achieves robotic sapience, Avery decides to become an intolerant tank, and Ronnie invents a new pronoun.

Welcome to Dicey Situations, an actual play RPG podcast where 5 friends take turns running roleplaying games. The first campaign, Pinnacle, is hosted by Jess, and played by Ronnie, Drew, Ellie, and Avery, in a home-brew campaign developed by Jess.

After the end of the world, surrounded by fields of poison poppies, lies the green glass city of Pinnacle, a techno-magical dystopia filled with sapient robots, rat-folk, and immortal elves. The city is vast and limiting, controlled and powered by corporations and factions housed in glittering spires that tower over crumbling slums. There is an escape – The Dreaming, a city-wide virtual reality network in which you can be anything you want to be.  Of course, there are always accidents, infringements, insurance claims. But no wrongful death claims – when you die in the Dreaming, you wake up in real life.

Until now.